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Karrie

  • NXA
  • Mar 30, 2016
  • 2 min read

Karrie’s Background

Alaghat is a mysterious technique empire. There lives a strange humanoid race - Yasson. They are in human shape while having a pair of deformed feet. They are agile and born to fight. Meanwhile, they are also good at techniques that allow them to create a significant civilization and also to invade the others. Since Karrie was a child, she was very talented and trained into an excellent and arrogant warrior leader, but at the same time, she lost her feelings and became a machine. During one battle, she was overconfident and got seriously injured. But a prophet from another race saved her and injected his consciousness into her brain. Since then there has been a voice in her head, the prophet told her that the ruin of her empire is about to came and there will be no Yasson anymore. After her escape from death, Karrie didn’t believe it. But she started to suspect it after returning to her empire. For saving her empire, for her redemption, Karrie chose to believe and came to the Land of Dawn. What kind of destiny is waiting for her?

Karrie’s Skills

As a marksman, all of Karrie’s skills are, of course, extra awesome.

Here are more details on her skills and passive.

Spinning Lightwheel: Release flywheels that stop at a target location, dealing 200/235//270/305/340/275 physical damage on path and slowing them down by 60%, dealing 100/110/120/130/140/150 physical damage to the enemies nearby the target location and slowing them.

Phantomstep: Moves toward the direction while releasing a flywheel to the most nearby enemy, dealing 150/175/200/225/260/275 damage. Releases 2 flywheels on ultimate state

Speedy Lightwheel: Enters dual wield mode in the next 6/8/10 seconds increasing movement speed and releasing 2 light wheels as basic attacks, but each attack only deals 50%/53%/56% damage and her attack speed is reduced by <%Num3>

Passive- Lightwheel Mark: Adds a Lightwheel Mark to the enemy at each basic attack or skill. When Lightwheel Mark is added up to 5 marks at the target, they become actual light wheel, piercing the target and dealing 7%-13$ True damage of max HP, damage is up to 300 towards jungle monsters

Gear Scheme

Berserker's Fury, Swift Boots, Scarlet Phantom, Endless Battle, Demon Hunter Sword, Immortality

A: Berserker's Fury, Swift Boots, Scarlet Phantom, Endless Battle, Demon Hunter Sword, Immortality

B:


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